Minecraft Dungeons
February 2023 - April 2023
Role: UX/UI Designer & UX Researcher
Methods: User Surveys
Project Overview
A case study on Minecraft Dungeons, an action-adventure dungeon crawler spin-off of the well-known sandbox game Minecraft, focusing on learnability and efficiency.
Goals
- Ideate potential player experience improvements
- Gather and analyze user insights from the targeted audience
- Create and design new UI Art assets
Work Process
- Player Profiles
- Player Journey
- Paper Prototype
- Flowchart
- Wireframes
- Usability Testing
- UI Moodboard
- UI Mockups
- Accessibility
Player Journey
Paper Prototype
Flowchart
Wireframes
Usability Testing
UI Moodboard
UI Mockups
Accessibility
Conclusion
- I was able to pinpoint specific problems that can be encountered in the game with UX Research and solve them by providing design & visual solutions with UX & UI Design.
- Ideas were presented in a more organized way from player journey to prototyping which helps me explain my solutions better.
- I created UI art assets that not only looks visually appealing & cohesive with other elements in the game, it also improved the player's experience.
What I Learned
- This was a great exercise for me to do more projects related to UX Research in games.
- I learned how to make user journey maps in a different perspective, putting the persona's overall emotion per step.
- It's also nice to explore new UI art styles that I've never done before, specifically this one with a combination of pixel art and modern vector art.